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Previous Chapters

Want a taste of what's come before? You can take a look at other projects I've worked on here!

Literary Adventures LOTR2024.jpg

Game Designer and Narrative Developer for
The Shroud of Yavanna

An interactive adventure premiered at Literary Adventures in downtown Waynesville Ohio, facilitated by Roll Your Destiny. In this quest, the elves of Lothlórien seek the aid of noble-hearted heroes to retrieve the golden leaves of the Shroud of Yavanna, ripped from the blessed cloak and strewn across Middle Earth during an orcish assault in the time of the War of the Ring. This experience involved the participation of local vendors and LARP groups, each of whom required questers to prove their virtue by completing challenges to claim the golden leaves. At the end of the journey, participants returned to Lórien to affix their leaves to the Shroud once more, contributing to a communal art piece with the spoils of their success.

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Editor for APEX Singularity

APEX Singularity is a one-shot heist adventure for CY_BORG, a cyberpunk doomsday RPG compatible with and inspired by MÖRK BORG. In this adventure, the PCs take on the dangerous job of retrieving the "first true AI" for an anonymous group known as the [dve]RGR_13 H4X0r|<0LEKTIV. They'll face adversity at every turn, from gang members that crawl the streets to corporate shills cowering behind technological murder bots. When your "hero" is little more than a cog in a corrupted machine, and credits are the only thing that make life worth living, what will you do to make certain you come out on top?

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Game Designer and Narrative Developer for
Signals from Tasmata

The second annual Roll Your Destiny game, premiered at the Ohio Renaissance Festival! This game required players to decipher fragmented messages from Meridian Alliance agents gone missing on the water-flooded world of Tasmata. Participants traveled to three stations across the festival grounds that each held a piece of the solution to the puzzle of where the agents had been shipwrecked. Featuring 3 custom props, 2 NPC actors, and an original storyline!

"Coming Out of Mimiclandia" is written in rainbow at the top of a promotional banner, featuring art from the adventure's pages.

Lead Writer and Editor for Coming Out of Mimiclandia

In partnership with my friends at Litlcord, Coming Out of Mimiclandia is my first published adventure for 5th Edition Dungeons and Dragons. Adventurers will explore not just the bizarre and wonderful Plane of Mimics, but also their own identities and self-expression as they help teach their baby mimic companions what it means to find your truest self!

A close-up of the cover for "The Spirit of the Shale" game used in Roll Your Destiny's 2024 Tennessee Ren Fest game. The name is printed in black text on a worn ice-blue journal cover.

Game Designer and Narrative Developer for
The Spirit of the Shale

An explorative quest game, facilitated by Roll Your Destiny and premiered at the Tennessee Renaissance Festival, where it was enjoyed by players of all ages! The Spirit of the Shale featured 5 unique puzzles with interactive props, vendor participation, and a final encounter with the Spirit itself! Guest traveled through Covington Glen and crafted their own handheld charms throughout the adventure, which were used to channel the power of the Spirit and send it back home at the end of their experience.

A woman with a crown resting on curled hair, two tongues, and a gown with a skull-like decal on the chest is silhouetted in a blue moon behind a set of megaliths and a white tree. The title "The House under the Moondial" is in the foreground, in a medieval-styled font.

Editor for The House Under the Moondial

An adventure for Old School Essentials, The House Under the Moondial is inspired by "the three modern fairy-tale classics" of The Wizard of Oz, Alice's Adventures in Wonderland (and Through the Looking Glass) and Peter Pan. Players must aid a small town from falling victim to a witch hunt and a terrible fae-magic threat by rekindling the old fae faith among its people and preventing them from succumbing to the Moondial Curse. Filled with whimsy, childhood wonder, and beautiful words, this adventure allows players to live their own grown-up (and grown-down) fairy tale.

The title "Gothic Society: Monastery" is shown in a stylized font on a black background with a faded labyrinthine pattern.

Editor for Gothic Society: Monastery

A supplement for Good Society and a Penned to Good Society expansion, Gothic Society, Gothic Society: Monastery provides Good Society players with a playset that explores themes of gothic horror in a monastic setting. Bring your own medieval monastic order to life and investigate the peculiar happenings disturbing the sanctity of your home. Inspired by stories like The Hunchback of Notre Dame and The Name of the Rose, this playset promises to help you and your table create a unique and engaging period piece.

The title "Mimicnomicon Kitchens & Taverns" is displayed on a bloody banner across the image of a mimic chandelier. The monstrous creature has landed on a table, its candle-tipped legs claw toward the viewer while it stares at them with beady, spider-like eyes.

Editor, Cowriter, and Codesigner for Mimicnomicon: Kitchens & Taverns

Mimics around every corner! The mimics in this 5e-compatible packet are designed for use in kitchens and taverns from medieval to modern and beyond. With unique descriptions, abilities, and features for each mimic, you'll be hungry for more. More packets will be released quarterly from Litlcord. Ready for your first bite?

An image of the game book used for "The Theurgists' Vault" game created for Roll of Destiny. The title appears in gold leaf on a forest green book-cover background with a gold border.

Game Designer and Narrative Developer for
The Theurgists' Vault and the The Adventure Pack

Two immersive games, facilitated by Roll of Destiny and experienced by players of all ages at the Ohio Renaissance Festival for the first time! The Theurgists' Vault featured 7 different unique puzzles, 4 interactive props, and 3 encounters with NPCs—think of it like solving escape room puzzles while exploring the Faire!

The Adventure Pack allowed guests to roll objectives to complete throughout their visit, adding a new sense of purpose and excitement to the prospect of planning a day at the Faire.

The title "Heart of Darkness 5th edition campaign" is overlaid atop a dark blue image of three figures. On the left, a living skeleton with goat horns wearing an owl mask over its eyes. On the right, a dark-haired, fair-skinned woman with fangs and earrings shaped like black diamonds. In the middle, a figure obscured in shadow peers out, eyes, long hair, and pointed ears the only visible features.

Contributing Editor for Heart of Darkness

Explore the shadowed continent of Varris in Viktor Sych's campaign for 5th Edition D&D. Sitri the Exile, an archfiend with a thirst for power, has bound the angel Lehani to his will, and the divine order shudders in the aftermath. A group of unlikely heroes, trapped in a pact with this fiend, must take a stand against him before chaos engulfs the world, and all hope is lost.

The name "Overpowered" is stylized with a hexagonal knut in the place of the starting "O". The image bears the pixelation and simplified colors of an 80s computer monitor. Additional text reads "Compatible with any adventure that uses MAPS & MATH" and "Compete in Online Scoreboards".

Editor and Codesigner for Overpowered

This game transforms any tabletop roleplaying game adventure that uses maps and math into a solo strategy game. Technical Grimoire and I have created a one-page ruleset that will lead to hours of entertainment. Use the free web app to play, then show off your high score when you're done. Achieve a top-three score in our monthly challenge runs and become a grand prize winner!

The title "Bridge Town" is presented in the top left of the image. The right side of the image features cloaked and faceless gatekeepers attempting to fend off a group of adventurers from a stone fortress. The adventurers include a worried-looking green-skinned troll in a patched tophat, a being made of stone charging at the fortress, and a goat-person lifting a tiny creature the size of his hand, who wields a fork and a sock on a stick that resembles a flag, up to confront the Gatekeepers.

Editor for Bridgetown

A wacky and wonderful setting for Troika, or any tabletop game. Featuring an endless bridge, characters filled with wit and whimsy, and tables upon tables of shenanigans. If you like fractured fairy tales or the silliness of Dr. Seuss, this one's for you!

The title "A Festival of Fae" is presented in an ornamental font above the image of a twenty-sided die in the center of a compass rose decal presented in white on red. The border features several fairies playing amidst leafy vines.

Game Designer and Narrative Developer for
A Festival of Fae

The flagship event of Roll of Destiny, a start-up company with the goal of bringing narrative-driven, immersive game experiences to Renaissance Festivals! This one-day game, written and developed by me featured 20 different puzzles, 6 volunteer-led stations, and at least 3 weeks of research to squeeze in as many allusions to traditional Celtic folklore as possible!

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